NEL LICZNERSKA

FindArt

Explore the world through art.

2026

Discover masterpieces, exhibitions and hidden gems around you while learning, discovering interesting facts that not many know about.

An illustrative sketch of a flower

Project Overview

FindArt

Find Art is a location-based mobile app designed to help travelers and art enthusiasts discover paintings, exhibitions, galleries, and museums while providing educational content and historical context to deepen their understanding of art.

role

UX/UI Designer

timeline

8 Weeks

tools

Figma

type

Concept Project

  1. Challange

How might we help users discover and learn about art without relying on multiple websites and platforms?

Problems

People miss famous painting when traveling

Information is spread across websites and social media

Hidden galleries are difficult to discover

Users are waisting time researching instead of enjoying the time abroad

Goals

Centralise information in one platform

Encourage discovering new paintings and galleries

Make learning accesible through

Personalise the expirance

Current users discovery expierence

Audience

Design Process

Competitive analisys

I conducted a comprehensive analysis of the apps of major players in the wearables market, outlining their feature sets, information architecture, UX/UI practices, and visual styles.

User interviews

I conducted short interviews with art enthusiasts, student and travelers to understand how they discover ehibitions

User Flow

Wireframes

My first step was to develop a comprehensive understanding of the future app's structure and hierarchy by creating a spider diagram that included all entities and actions.

These wireframes helped identify potential usability issues early and establish a solid foundation for the UI design.

Key features

  • Discover 🔎

    Find paintings, exhibitions, galleries, museums, and hidden artistic gems based on your location.📍

  • Learn 📚

    Explore artistic movements, symbolism, interesting facts, and stories behind artworks. 🖼️

Save and personalise 📝

Save favourite artworks, exhibitions, and places to revisit later and receive suggestions based on interests, favourite artists, and visited locations. 🖤

Final Design

View Prototype

Other Cases

Project

2026

UX/UI Design, direction, research, testing

Grant: platform helping creatives

discover opportunities

View showcase

Project

UX/UI Design,User interviews, Research

Wireframes, Prototyping

ToGoodToGo: surplus app redesign

2025

View showcase

Nel Licznerska © 2026

NEL LICZNERSKA

FindArt

Explore the world through art.

2026

Discover masterpieces, exhibitions and hidden gems around you while learning, discovering interesting facts that not many know about.

An illustrative sketch of a flower

Project Overview

FindArt

Is location-based mobile app designed to help travellers and art enthusiasts discover paintings, exhibitions, galleries, and museums while providing educational and historical context to deepen their understanding of art.

role

UX/UI Designer

timeline

8 Weeks

tools

Figma

type

Concept Project

Challenge

How might we help users discover and learn about art without relying on multiple websites and platforms?

Problems

People miss famous painting when traveling

Information is spread across websites and social media

Hidden galleries are difficult to discover

Users are waisting time researching instead of enjoying the time abroad

Goals

Centralise information in one platform

Encourage discovering new paintings and galleries

Make learning accesible through

Personalise the expirance

Current users discovery experience

Audience

Design Process

Competitive analisys

I conducted a comprehensive analysis of the apps of major players in the wearables market, outlining their feature sets, information architecture, UX/UI practices, and visual styles.

User interviews

I conducted short interviews with art enthusiasts, student and travelers to understand how they discover ehibitions

User Flow

Wireframes

My first step was to develop a comprehensive understanding of the future app's structure and hierarchy by creating a spider diagram that included all entities and actions.

These wireframes helped identify potential usability issues early and establish a solid foundation for the UI design.

Key features

Save and personalise 📝

Save favourite artworks, exhibitions, and places to revisit later and receive suggestions based on interests, favourite artists, and visited locations. 🖤

Final Design

View Prototype

Other Cases

Project

UX/UI Design, direction, research, testing

Grant: platform helping creatives discover

opportunities

2026

View showcase

Project

UX/UI Design,User interviews, Research, Wireframes,Prototyping

ToGoodToGo: surplus app redesign

2025

View showcase

Nel Licznerska © 2026

NEL LICZNERSKA

FindArt

Explore the world through art.

2026

Discover masterpieces, exhibitions and hidden gems around you while learning, discovering interesting facts that not many know about.

An illustrative sketch of a flower

Project Overview

FindArt

Is location-based mobile app designed to help travellers and art enthusiasts discover paintings, exhibitions, galleries, and museums while providing educational and historical context to deepen their understanding of art.

role

UX/UI Designer

timeline

8 Weeks

tools

Figma

type

Concept Project

Challenge

How might we help users discover and learn about art without relying on multiple websites and platforms?

Problems

People miss famous painting when traveling

Information is spread across websites and social media

Hidden galleries are difficult to discover

Users are waisting time researching instead of enjoying the time abroad

Goals

Centralise information in one platform

Encourage discovering new paintings and galleries

Make learning accessible through interesting facts, historical content and artistic movement

Personalise the experience through tailored recommendations and saved paintings/galleries

Users current discovery experience

Audience

Design Process

Competitive analysis

I conducted a comprehensive analysis of the apps of major players in the wearables market, outlining their feature sets, information architecture, UX/UI practices, and visual styles.

User interviews

I conducted short interviews with art enthusiasts, student and travelers to understand how they discover exhibitions, paintings and galleries while exploring new places.

User Flow

Wireframes

My first step was to develop a comprehensive understanding of the future app's structure and hierarchy by creating a spider diagram that included all entities and actions.

These wireframes helped identify potential usability issues early and establish a solid foundation for the UI design.

Key features

Save and personalise 📝

Save favourite artworks, exhibitions, and places to revisit later and receive suggestions based on interests, favourite artists, and visited locations. 🖤

Final Design

View Prototype

Other Cases

Project

UX/UI Design, direction, research, testing

Grant: platform helping creatives discover

opportunities

2026

View showcase

Project

UX/UI Design,User interviews, Research, Wireframes,Prototyping

ToGoodToGo: surplus app redesign

2025

View showcase